AI Smart Sorter

Two autonomous robots, four colours and one shared sorting destination.

Read the colour. Win the sorting race.

Two teams compete at the same time on a shared field. Each robot has four coloured cubes to collect and place on the matching targets. A die sets the pickup order before every match, so the team must prepare for more than one familiar sequence.

Students have different roles: setting out the cubes, starting the autonomous robot and placing approved guidance barriers. The robot itself finds its way, handles one cube at a time and returns for the next. Teams also need to avoid conflict in the shared sorting area.

The first robot to sort all four cubes correctly wins. If time runs out, completed work and the match tie-breaks decide the result. Colour-sensor solutions can compete in this edition; verified camera-based recognition can earn a separate optional AI Vision Bonus, but it cannot overturn a valid match result.

AI Smart Sorter

Technical Specifications

Starting footprint
20 × 20 cm maximum
Control
Autonomous after START; no external electronic steering
Field
200 × 200 cm; two 100 × 200 cm team halves
Objects and targets
Four 5 cm cubes per team; four shared 10 × 10 cm colour targets
Team and levels
3–5 students + 1 mentor; Levels 01–07
Match time
3 minutes maximum; ends when one team completes all four cubes
Competition format
Group and knockout matches
Recovery allowance
4 referee-authorised Recovery Cards per match

Competition Setup

How the competition unfolds

Set the sequence

Each Setup Operator rolls the die and places the four cubes according to its official sequence. The referee checks both arrangements before the simultaneous start.

Collect one cube

The robot navigates autonomously to a pickup branch, removes one cube and identifies its colour. Carrying or controlling a second cube at the same time does not earn credit.

Share the sorting area

Deliver to the matching target and release the cube fully inside it. Guidance Operators use only the marked barrier slots; barriers can close completed branches or temporarily hold a robot back while the shared area is occupied.

Return and repeat

The robot returns for the next cube. A student reset needs an approved Recovery Card, and the clock keeps running. The match ends on a confirmed four-cube completion or at the time limit.

Scoring & Ranking

TaskPoints
Cube removed from pickup area5 each
Cube delivered to correct target20 each
All four colours completed20 bonus; base maximum 120
Verified AI vision before manipulation5 per cube; optional maximum 20
Group match points: win / draw / loss2 / 1 / 0

The match result is primary. At time expiry, compare sorted cubes, removed cubes, Recovery Cards, penalties and the time of the last successful delivery, in that order. Group ranking uses match points, head-to-head result, base score and then verified AI Vision Bonus. A mounted camera alone earns no bonus; recognition must be demonstrated before handling the cube.

Teamwork, Safety & Rules

Setup, Guidance and Autonomous Robot Operators have separate responsibilities. The Guidance Operator only places approved barriers in official slots and never moves the robot or touches cubes.

After START, remote commands, pointing the robot and unauthorised physical guidance are prohibited. A robot must not enter the opponent's private half or deliberately interfere with its robot or cubes.

Students perform competition-day programming, adjustment and repair during permitted periods. Safe platforms and sensors are open; AI vision is optional in this edition. Consult the rulebook for exact sanctions and recovery handling.

Prepare your team

Practise every dice sequence, dependable cube release and waiting safely at the shared target area. Assign roles clearly and decide whether you can reliably demonstrate the optional vision bonus. Participation implies acceptance of the official rulebook.

Competition Rules & Guidelines

Review the official competition rules, evaluation criteria, project requirements and submission guidelines before preparing your project.

English · V3.0