What to prepare
Prepare a working project, its editable source or project files, a report and a demonstration video. Identify external resources and your own contribution clearly.
SW05 · Software, AI & Simulation
Develop interactive animations, educational games, storytelling applications and beginner-level AI experiments using Scratch or similar visual programming environments. This sub-category is designed especially for young participants new to coding and computational thinking.
Turn an idea into an interactive game, animated story, learning activity or useful application with Scratch or another suitable block-based environment. This category gives beginning programmers a place to show what they can imagine, build and understand.
At the event, students run their project, let the jury see how it responds and explain the blocks that make it work. You can describe a problem you solved while coding, feedback you received or an improvement you made after testing.
Creativity, logical thinking, interaction and educational or social value matter more than the number of blocks. A small, thoughtful project can be a strong entry. The official rulebook explains team size, the short report, project files, video and live demonstration.
Learn coding logic with Scratch blocks — loops, conditionals and variables to build interactive projects.
Create digital storytelling and animation projects with characters, scenes and dialogues.
Design fun and educational game projects for math, science or language learning.
The Scratch environment lets children write code using drag-and-drop. Participants can develop animations, games or educational applications.
Creativity, computational thinking, user interaction and educational value are evaluated by the jury.
Use this guide to understand the experience. Read the official rulebook for the complete entry and technical requirements.
Prepare a working project, its editable source or project files, a report and a demonstration video. Identify external resources and your own contribution clearly.
Run the project live, demonstrate its main functions and answer questions about your choices. Be ready to explain tests, errors and improvements in your own words.
Assessment follows the category rubric and your registered level. A working, well-understood solution matters more than feature count or unnecessary complexity.
Levels 01–07 • Live demonstration • Maximum 100 points
Team: 1–3 students. Report: normally 1–2 pages, maximum 5. Demonstration video: maximum 3 minutes. Provide the project link where supported and an offline project file where available.
| Evaluation criteria | Points |
|---|---|
| Creativity & Originality | 30 |
| Computational Thinking | 25 |
| Interactivity & User Experience | 25 |
| Educational or Social Value | 20 |
Review the official competition rules, evaluation criteria, project requirements and submission guidelines before preparing your project.
Participation implies acceptance of the official rulebook. All teams, mentors, and students are expected to read, understand, and comply with the rules.