Sub-Category

Block-Based Coding & Scratch Projects

SW05 · Software, AI & Simulation

Develop interactive animations, educational games, storytelling applications and beginner-level AI experiments using Scratch or similar visual programming environments. This sub-category is designed especially for young participants new to coding and computational thinking.

Apply Now Rules Booklet All Categories

Snap blocks together. Make something your own.

Turn an idea into an interactive game, animated story, learning activity or useful application with Scratch or another suitable block-based environment. This category gives beginning programmers a place to show what they can imagine, build and understand.

At the event, students run their project, let the jury see how it responds and explain the blocks that make it work. You can describe a problem you solved while coding, feedback you received or an improvement you made after testing.

Creativity, logical thinking, interaction and educational or social value matter more than the number of blocks. A small, thoughtful project can be a strong entry. The official rulebook explains team size, the short report, project files, video and live demonstration.

Project Focus Areas

Visual Programming

Learn coding logic with Scratch blocks — loops, conditionals and variables to build interactive projects.

Interactive Stories

Create digital storytelling and animation projects with characters, scenes and dialogues.

Educational Games

Design fun and educational game projects for math, science or language learning.

Kids Coding with Scratch

Take your first step into coding with creativity

The Scratch environment lets children write code using drag-and-drop. Participants can develop animations, games or educational applications.

Creativity, computational thinking, user interaction and educational value are evaluated by the jury.

From preparation to competition

Use this guide to understand the experience. Read the official rulebook for the complete entry and technical requirements.

What to prepare

Prepare a working project, its editable source or project files, a report and a demonstration video. Identify external resources and your own contribution clearly.

On competition day

Run the project live, demonstrate its main functions and answer questions about your choices. Be ready to explain tests, errors and improvements in your own words.

What the jury looks for

Assessment follows the category rubric and your registered level. A working, well-understood solution matters more than feature count or unnecessary complexity.

Levels 01–07 • Live demonstration • Maximum 100 points

Team: 1–3 students. Report: normally 1–2 pages, maximum 5. Demonstration video: maximum 3 minutes. Provide the project link where supported and an offline project file where available.

Evaluation criteriaPoints
Creativity & Originality30
Computational Thinking25
Interactivity & User Experience25
Educational or Social Value20

Project Presentation Area

Competition Rules & Guidelines

Review the official competition rules, evaluation criteria, project requirements and submission guidelines before preparing your project.

English · V3.0

Participation implies acceptance of the official rulebook. All teams, mentors, and students are expected to read, understand, and comply with the rules.